![]() While we’re talking about breaks and glitches, sometimes when the camera view switches, the game decides that you’d like to stare at Kate’s feet, rather than let you actually see what you’re doing. Even when she is plodding along at full tilt, there’s a good chance that she’ll have trouble negotiating even the simplest of obstacles.Įarly on, a small footbridge shows the limitation of the game’s animations, as she glitches and jumps between her standard walking animation and her “climbing up three simple steps really awkwardly” one and back again. Kate has the turning circle of a small continent and takes far too long to get up to her top walking speed, which is slow as molasses and removes any sense of urgency from the slightly more important tasks. It doesn’t help that the lead character has such an horrendous time of navigating the world even when you can see what you’re trying to do. You can waste ages wandering around, looking for an item that you need to solve a puzzle and not be able to locate it, only to find that you walked past it a dozen times because it was behind something and you don’t have x-ray vision. This approach feels dated but could still work now, was it not for the fact that this is an adventure game that likes to hide clues and objects in places that you’re going to have to tough time seeing from fifty metres away. Everything takes place in a very Resident Evil-like fashion, with the game jumping from camera to camera as you move outside of the boundaries of each one’s field of vision. Though in deference to the writing team, I should state that the reason the story feels overly long is mainly because of the amount of poorly executed gameplay that Syberia 3 delivers. In some ways, that adds a little bit of mystery and interest to the story which is a long and winding mess of tales, involving some which never even come close to resolving themselves, mixed in with a couple of better realized efforts. ![]() Right off the bat, the writer throws the middle finger up to new players by failing to provide any sort of recap or lead-in, instead opting to assume that everyone has already played and completed the first two games in the series. While it’s great to see Microids put the series in front of a larger audience, it’s hard to imagine many Switch owners jumping at the chance to play it, especially after Syberia 3’s somewhat sour reception.But Syberia 3 doesn’t fail just because the game’s technical performance isn’t up to scratch. Playing the originals on PC gives them that lovely nostalgic feel whereas the mobile ports for iOS and Android offer the best way to experience them on-the-go. These are both solid ports of two very special games, but in truth there are better versions currently available for a fraction of the price. Instead of pushing the conversation forward, NPCs would regurgitate their previous response unless I backed out and started talking to them again. The only other hiccups I encountered were a handful of repeated dialogue options. Considering the dearth of touch controls in first party titles it’s no surprise to see third party games lacking in this department, but it’s a real shame when these game could be played entirely with touch controls on smartphone or tablet. It’s a strange mismatch that will see players ignoring touch controls altogether or using an odd feeling combination of both. Some actions can only be triggered by using the Joy-Con with no option to move Kate by placing waypoints on the touchscreen. ![]() Being able to tap through menu options sure beats pressing buttons on the Joy-Con yet Syberia’s use of the touchscreen is strangely limited. Playing in handheld mode is the more preferable option due to its convenience and some added functionality. By docking the Switch you can watch Kate Walker’s adventures play out on the big screen, though you don’t really gain much of a visual boost. Although the visuals have been dialed up slightly, these aren’t what you’d call full-blown remasters. ![]()
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